Imposter Entertainment is a  small indie game studio focused on developing video games that utalize AI-driven characters with distinct, compelling personalities. We aim to revolutionize how players interact with non-player characters (NPCs) by leveraging cutting-edge AI technologies.
research, Art, animation, visual design, UI/UX Design, mobile prototyping

Role: Lead UI UX Designer
Project: PROJECT MYSTIQUE 
Situation: I collaborated with indie developers on a major reality TV dating show IP
Designed end-to-end flow and chat features, for a R&D a AI-driven chat  experience.
Task: I worked with an art director to develop a style guide and the VP of Game Design to develop a functional chat experience.  
Action: I researched, provided UX deliverables (ie. player personas, product benchmarking analysis, wireframes, etc.) visual design (art, animation, prototypes , etc. ) and provided feedback to game design and engineering on multiple chat models UX guidance to chat model training data. Implemented a user centered holistic approach to the development team. Researched apps & benchmarked modern chat features and apps. Created a wireframes, prototypes, and exploratory mockups. Developed a design system and style guide based on a major IP and brand. Designed features to aid engineering and feature roadmaps. Helped the narrative game designers develop some of the personality parameters and core traits by offering some suggestions.
Result: Delivered 2 major milestones for a reality TV dating show IP that was successfully accepted by the client. I created a functional end-to-end user experience and UI. Created a long term engineering roadmap for the development team. Ongoing discussions around the Ai tech becoming a platform.
Contact to request access
My Psychic Advisor
Role: Lead UI UX Designer
Project:  My Psychic Advisor
Situation:  I collaborated with indie developers on the studio’s first product release, designing end-to-end user flows and chat features for an R&D-focused, AI-driven conversational experience.
Task: I created wireframes, visual mockups, and design components in Figma, as well as sprite animations and interactive prototypes. I developed end-to-end user flows and collaborated closely with engineering, the Art Director, and the Game Design team to ensure a cohesive and engaging player experience.
Action: I contributed to research and competitive benchmarking within the psychic-app category, drove the overall art direction, and partnered with the Art Director to establish the product’s visual identity and core design system. I designed player flows and led the user experience, collaborating directly with the VP of Game Design and the Co-CEO to define and deliver the app’s initial release experience, while simultaneously supporting development on a parallel R&D initiative.
Result:  My Psychic Advisor was successfully beta tested in the Philippines, where early users helped validate core mechanics, player flows, and engagement patterns ahead of launch. During development, AI chat models were leveraged to inform and train distinct character personalities, shaping more engaging and believable advisor interactions. Insights gained from this AI-driven experimentation also directly influenced the above R&D initiative being developed simultaneously, extending learnings beyond the initial product. Feedback from beta testing informed targeted refinements, and the app was officially released on Google Play in the United States on October 8, 2025, marking its first major market launch and establishing its presence in the psychic-advisor mobile app category.
Meet Rose Claire Swann, your new psychic advisor. For centuries, those with the gift have known that the other side can affect our world, sending us signs in a variety of ways – including through digital and electrical devices. Rose is a medium in the purest sense, an antenna to receive messages from the universe.

You may also like

Back to Top